The jump is indeed a little too abrupt, although the trajectory is nice and making the height variable depending on the length of the button press was a good design decision.
The design of level 2 is also well-considered, being fairly open and allowing the player to figure out the best approaches (good basis for a time-trial mode perhaps?). Could maybe have done with some indication of how many robots remained as well. Level 3 could have done with checkpoints - having to do all that platforming again when the last robot kills you and sends you back to the start is fairly merciless ;) .
When falling down along the edge of a wall, the character becomes stuck in the 'falling' animation and is unable to jump. There also appears to be an invisible floor between the tallest 2 'pillars' on the left-hand side of level 2.
Nice touch with the recoil! Love the ray gun as well ;) .
LD30 — Connected Worlds (1)
Girl, Alien and Robots by Glint Games 2014-08-25T12:48:00
The jump is indeed a little too abrupt, although the trajectory is nice and making the height variable depending on the length of the button press was a good design decision.
The design of level 2 is also well-considered, being fairly open and allowing the player to figure out the best approaches (good basis for a time-trial mode perhaps?). Could maybe have done with some indication of how many robots remained as well. Level 3 could have done with checkpoints - having to do all that platforming again when the last robot kills you and sends you back to the start is fairly merciless ;) .
When falling down along the edge of a wall, the character becomes stuck in the 'falling' animation and is unable to jump. There also appears to be an invisible floor between the tallest 2 'pillars' on the left-hand side of level 2.
Nice touch with the recoil! Love the ray gun as well ;) .